python import quads rect = quads.Rectangle(100, 100, quads.Color(255, 0, 0), 0) rect.draw() rect.color = quads.Color(0, 255, 0) rect.rotate(45) rect.scale(2) rect.translate(100, 100) rect.render() python import quads rect1 = quads.Rectangle(100, 100, quads.Color(255, 0, 0), 0) rect2 = quads.Rectangle(100, 100, quads.Color(0, 255, 0), 0) if rect1.collides_with(rect2): python import quads cube = quads.Cube(100, quads.Color(255, 0, 0), 0, quads.Vector3(0, 0, 0)) cube.rotate(45, quads.Vector3(1, 1, 1)) cube.scale(2) cube.translate(100, 100, 0) cube.render()


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