python import pygame pygame.init() size = (700, 500) screen = pygame.display.set_mode(size) clock = pygame.time.Clock() x = 350 y = 250 speed_x = 0 speed_y = 0 running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: speed_y = -1 elif event.key == pygame.K_DOWN: speed_y = 1 x += speed_x y += speed_y screen.fill((0,0,0)) pygame.draw.rect(screen, (255,0,0), (x,y,50,50)) pygame.display.flip() clock.tick(60) pygame.quit()


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