python import pygame class Player(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = pygame.Surface((50, 50)) self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() player = Player() all_sprites = pygame.sprite.Group() all_sprites.add(player) def main(): while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() return all_sprites.update() collisions = pygame.sprite.spritecollide(player, all_sprites, False) if collisions: print("Collision!") if __name__ == "__main__": pygame.init() screen = pygame.display.set_mode((800, 600)) main() python import pygame pygame.mixer.init() pygame.mixer.music.load("background_music.mp3") sound_effect = pygame.mixer.Sound("explosion.wav") python import pygame from PIL import Image image = pygame.image.load("image.png") pil_image = Image.open("image.png") resized_pil_image = pil_image.resize((200, 200)) resized_image = pygame.image.fromstring(resized_pil_image.tobytes(), resized_pil_image.size, resized_pil_image.mode) python import pygame import threading def background_task(): pass pygame.init() screen = pygame.display.set_mode((800, 600)) background_thread = threading.Thread(target=background_task) background_thread.start() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit()


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