python
import pygame
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill((255, 0, 0))
self.rect = self.image.get_rect()
player = Player()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
def main():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return
all_sprites.update()
collisions = pygame.sprite.spritecollide(player, all_sprites, False)
if collisions:
print("Collision!")
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((800, 600))
main()
python
import pygame
pygame.mixer.init()
pygame.mixer.music.load("background_music.mp3")
sound_effect = pygame.mixer.Sound("explosion.wav")
python
import pygame
from PIL import Image
image = pygame.image.load("image.png")
pil_image = Image.open("image.png")
resized_pil_image = pil_image.resize((200, 200))
resized_image = pygame.image.fromstring(resized_pil_image.tobytes(), resized_pil_image.size, resized_pil_image.mode)
python
import pygame
import threading
def background_task():
pass
pygame.init()
screen = pygame.display.set_mode((800, 600))
background_thread = threading.Thread(target=background_task)
background_thread.start()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()