python
if rect1.colliderect(rect2):
python
python
python
import pygame
pygame.init()
win_width = 800
win_height = 600
win = pygame.display.set_mode((win_width, win_height))
player_img = pygame.image.load('player.png')
enemy_img = pygame.image.load('enemy.png')
player_x = 100
player_y = 100
enemy_x = 300
enemy_y = 200
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
player_rect = pygame.Rect(player_x, player_y, player_img.get_width(), player_img.get_height())
enemy_rect = pygame.Rect(enemy_x, enemy_y, enemy_img.get_width(), enemy_img.get_height())
if player_rect.colliderect(enemy_rect):
win.blit(player_img, (player_x, player_y))
win.blit(enemy_img, (enemy_x, enemy_y))
pygame.display.flip()
pygame.quit()