auto animation = Animation::create();
for (int i = 1; i <= 8; i++) {
std::string frameName = StringUtils::format("frame_%02d.png", i);
animation->addSpriteFrameWithFile(frameName);
}
auto sprite = Sprite::create();
sprite->setPosition(Vec2(200, 200));
auto animate = Animate::create(animation);
this->addChild(sprite);