python from panda3d.core import * root = NodePath("root") object = loader.loadModel("object.egg") object.reparentTo(root) object.setPos(0, 0, 0) object.setHpr(0, 0, 0) python from panda3d.core import * pipeline = GraphicsPipeSelection.get_global_ptr().make_default_pipe() render = NodePath("render") pipeline.make_output(WindowProperties()) vertex_shader = Shader.load(Shader.SL_GLSL, "vertex_shader.glsl") render.set_shader(vertex_shader) fragment_shader = Shader.load(Shader.SL_GLSL, "fragment_shader.glsl") render.set_shader(fragment_shader) python from direct.showbase.DirectObject import DirectObject class KeyListener(DirectObject): def __init__(self): self.accept("arrow_up", self.on_arrow_up) self.accept("arrow_down", self.on_arrow_down) def on_arrow_up(self): print("Up arrow key pressed.") def on_arrow_down(self): print("Down arrow key pressed.") listener = KeyListener() base.run() python from panda3d.bullet import * world = BulletWorld() shape = BulletBoxShape(Vec3(1, 1, 1)) model = loader.loadModel("object.egg") model.reparentTo(render) body = BulletRigidBodyNode("object") body.addShape(shape) model.attachNewNode(body) world.attachRigidBody(body) body.applyCentralImpulse(Vec3(1, 0, 0)) body.setGravity(Vec3(0, 0, -9.8)) python from panda3d.core import * audio = loader.loadSfx("sound.wav") audio.play()


上一篇:
下一篇:
切换中文