Comprehensively understand the technical principles and design ideas of the "Phantom" framework in the Java library
Phantom (Phantom) is a framework in the Java class library, which aims to provide virtualization and management of Java objects.It uses the reflection mechanism and dynamic proxy technology in Java, as well as the garbage recovery mechanism in the Java virtual machine (JVM) to achieve a flexible and efficient object management method.
The design idea of the phantom frame is the operation of the operation of the object's creation, replication, and destruction as the operation of the Phantom Object.The virtual object is the core of the phantom frame. It represents the real Java object through a proxy object.The proxy object hides the specific implementation details of the real object through the reference of the real object of the packaging.In this way, the client code can directly operate the virtual object without concern the specific processing logic of the real object.
The technical principles of the phantom frame mainly include the following aspects:
1. Reflective mechanism: The phantom framework uses the Java's reflection mechanism to obtain the category information and methods of the real object.Through reflection, the proxy object can be created dynamically, and the operation of the object can be forwarded to the real object.
2. Dynamic proxy: The phantom framework uses Java's dynamic proxy technology to implement the creation and method call of the proxy object.Through dynamic proxy, the phantom framework can perform additional logic before and after the method call, such as permissions inspection, log records, etc.
The following is a simple example that demonstrates the use of the phantom frame:
public interface UserService {
void saveUser(User user);
User getUserById(long id);
}
public class UserServiceImpl implements UserService {
public void saveUser(User user) {
// Save user logic
}
public User getUserById(long id) {
// Get user logic
return null;
}
}
public class UserServiceProxy implements InvocationHandler {
private Object target;
public UserServiceProxy(Object target) {
this.target = target;
}
public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
// Execute some logic before the method call
System.out.println("Before method " + method.getName());
// The method of calling the real object
Object result = method.invoke(target, args);
// Execute some logic after the method calls
System.out.println("After method " + method.getName());
return result;
}
}
public class Main {
public static void main(String[] args) {
UserService userService = new UserServiceImpl();
UserService proxyService = (UserService) Proxy.newProxyInstance(
userService.getClass().getClassLoader(),
userService.getClass().getInterfaces(),
new UserServiceProxy(userService)
);
proxyService.saveUser(new User("John"));
User user = proxyService.getUserById(1);
}
}
In the above example, the userService interface defines the method of user service.UserServiceIMPL implements the method of using the userService interface.UserServiceProxy is a dynamic agent class that represents the method call of UserService and perform additional logic before and after the method calls.In the Main class, we created the agent object of UserService and via the proxy object call method.Before and after the method call, the proxy object will automatically execute additional logic.
Through the phantom frame, we can realize the virtualization and management of the object in the Java library to improve the flexibility and maintenance of the code.At the same time, we can also achieve some cross-cutting concerns through dynamic proxy technology, such as log records and cache processing.