character_image = pygame.image.load("character.png")
python
import pygame
pygame.init()
width, height = 800, 600
screen = pygame.display.set_mode((width, height))
character_image = pygame.image.load("character.png")
screen.blit(character_image, (0, 0))
pygame.display.flip()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
python
scaled_image = pygame.transform.scale(character_image, (width // 2, height // 2))
python
rotated_image = pygame.transform.rotate(character_image, -90)
python
player = pygame.sprite.Sprite()
player.rect = character_image.get_rect()
player.rect.x = 100
player.rect.y = 100
enemies = pygame.sprite.Group()
collided_enemies = pygame.sprite.spritecollide(player, enemies, False)
if len(collided_enemies) > 0:
pass