character_image = pygame.image.load("character.png") python import pygame pygame.init() width, height = 800, 600 screen = pygame.display.set_mode((width, height)) character_image = pygame.image.load("character.png") screen.blit(character_image, (0, 0)) pygame.display.flip() running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False python scaled_image = pygame.transform.scale(character_image, (width // 2, height // 2)) python rotated_image = pygame.transform.rotate(character_image, -90) python player = pygame.sprite.Sprite() player.rect = character_image.get_rect() player.rect.x = 100 player.rect.y = 100 enemies = pygame.sprite.Group() collided_enemies = pygame.sprite.spritecollide(player, enemies, False) if len(collided_enemies) > 0: pass


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