pip install asciimatics python from asciimatics.screen import Screen from asciimatics.event import KeyboardEvent import random python class Game: def __init__(self, screen): self.screen = screen self.player_x = screen.width // 2 self.score = 0 def start(self): self.screen.play([self._draw], stop_on_resize=True) def _draw(self): self.screen.clear() self.screen.print_at('Score: {}'.format(self.score), 0, 0) self.screen.print_at('Press Q to quit', 0, 1) self.screen.print_at('@', self.player_x, self.screen.height - 1) self.screen.refresh() def process_event(self, event): if isinstance(event, KeyboardEvent): if event.key_code == ord('q'): self.screen.stop() return elif event.key_code == ord('a'): self.player_x -= 1 elif event.key_code == ord('d'): self.player_x += 1 self._draw() python def demo(screen): game = Game(screen) game.start() Screen.wrapper(demo)


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