pip install cocos2d
cocos new MyGame -l python
cd MyGame
cocos run -p desktop
class GameScene(cocos.scene.Scene):
def __init__(self):
super(GameScene, self).__init__()
layer = GameLayer()
self.add(layer)
class GameLayer(cocos.layer.Layer):
def __init__(self):
super(GameLayer, self).__init__()
sprite = cocos.sprite.Sprite('image.png')
sprite.position = 320, 240
self.add(sprite)
def on_key_press(self, key, modifiers):
if key == pyglet.window.key.LEFT:
self.sprite.x -= 10
elif key == pyglet.window.key.RIGHT:
self.sprite.x += 10
cocos.director.director.run(cocos.scene.Scene(GameLayer()))