pip install cocos2d cocos new MyGame -l python cd MyGame cocos run -p desktop class GameScene(cocos.scene.Scene): def __init__(self): super(GameScene, self).__init__() layer = GameLayer() self.add(layer) class GameLayer(cocos.layer.Layer): def __init__(self): super(GameLayer, self).__init__() sprite = cocos.sprite.Sprite('image.png') sprite.position = 320, 240 self.add(sprite) def on_key_press(self, key, modifiers): if key == pyglet.window.key.LEFT: self.sprite.x -= 10 elif key == pyglet.window.key.RIGHT: self.sprite.x += 10 cocos.director.director.run(cocos.scene.Scene(GameLayer()))


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