python from panda3d.core import * base = ShowBase() root = render scene = NodePath("scene") model = loader.loadModel("model.egg") model.reparentTo(scene) scene.reparentTo(root) base.run() python root.removeNode() python from panda3d.core import * pipeline = RenderPipeline(base) pipeline.load_default_settings() base.run() python def update_scene(task): return Task.cont base.taskMgr.add(update_scene, "update_scene") base.run()


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