Data Structure and Operation Principles of the RoaringBitmap Framework in Java Class Librar
RoaringbitMap is a high -efficiency data structure framework commonly used in the Java library. It is widely used in the bitmap compression and efficient operations widely used in large -scale data sets.The design inspiration of RoaringBitmap comes from the combination of bitmap and sparse matrix (Sparse Matrix) to use a high -efficiency index strategy based on interval jump to provide faster and more compact bitmap storage and bit computing.
RoaringbitMap is mainly composed of two parts: bitmap index and bitmap container.The bit graph is referenced to maintain a series of interval jumps for efficient bitmap data access, while the position diagram capacity is responsible for the actual bit data of the storage bitmap.
In the RoaringbitMap framework, the bitmap index is divided by a certain interval, and each segment unit is called a block.The internal maintenance of the last 1 position in the position with the highest bit of 0 is located.Through the guidance of this location, RoaringbitMap can quickly locate the next block and perform a fast bitmap access.
The bitmap container is used to store the actual bitmap data.In order to improve the storage efficiency, RoaringbitMap supports the implementation of multiple drawing containers, including array container, running length encoding container, and bitmap container.
Array Container is the default container implementation of RoaringbitMap. It uses an orderly integer array to store actual bitmap data.Since Array Container only stores the actual bit data, it can quickly locate the bit of the specified position and perform operations to save storage space.
Run-Length Encoding Container is suitable for a large number of the same situation between the continuous map interval.It uses a starting position as a length to represent the same bitmap data, which greatly reduces the storage space.
Bitmap Container is the high -efficiency storage container of RoaringbitMap. It uses the parallel, intersection, and differential set of places to store the position diagram data.By computing, Bitmap Container can achieve efficient bitmaping operations when the storage space is less consumed.
RoaringbitMap framework supports a variety of common bit operations, including union, intersections, different sets, and contain.Here are some examples of Java code:
// Create RoaringbitMap objects
RoaringBitmap bitmap1 = new RoaringBitmap();
RoaringBitmap bitmap2 = new RoaringBitmap();
// Add bit diagram data
bitmap1.add(1);
bitmap1.add(2);
bitmap1.add(3);
bitmap2.add(2);
bitmap2.add(3);
bitmap2.add(4);
// Calculate
RoaringBitmap union = RoaringBitmap.or(bitmap1, bitmap2);
System.out.println("Union: " + union);
// Calculate intersection
RoaringBitmap intersection = RoaringBitmap.and(bitmap1, bitmap2);
System.out.println("Intersection: " + intersection);
// Calculate the difference
RoaringBitmap difference = RoaringBitmap.andNot(bitmap1, bitmap2);
System.out.println("Difference: " + difference);
// Determine whether it contains a specific drawing data
boolean contains = bitmap1.contains(1);
System.out.println("Contains 1? " + contains);
Through the RoaringBitMap framework, we can efficiently perform the bit operation operation of a large -scale data set, thereby effectively saving storage space and computing time.The combination of the bitmap index and bitmap container of RoaringbitMap, as well as the design that supports multiple bitmap operation operations, makes it an ideal choice for processing large -scale bitmap data.