Use the "TURTLE" library in Python to achieve game development
Using the `TURTLE` Library in Python can achieve simple game development.`Turtle` provides a set of functions and methods that can use graphic windows to create simple drawing and animation effects.
To start using the `Turtle` Library, we first need to install this class library in the Python environment.You can use the command `PIP Install Turtle` to install in the command line.
Once the installation is completed, you can start writing the game code.The following is a simple sample code to achieve a "dodger" game:
python
import turtle
import random
# Set the window size and background color
win = turtle.Screen()
win.setup(500, 500)
win.bgcolor("black")
# 创 创
player = turtle.Turtle()
player.shape("turtle")
player.color("white")
player.penup()
# Define the player mobile function
def move_left():
x = player.xcor()
if x > -230:
player.setx(x - 20)
def move_right():
x = player.xcor()
if x < 230:
player.setx(x + 20)
# Registered player mobile function to the keyboard event
win.listen()
win.onkey(move_left, "Left")
win.onkey(move_right, "Right")
# Create an enemy
enemies = []
enemy_count = 5
for _ in range(enemy_count):
enemy = turtle.Turtle()
enemy.shape("circle")
enemy.color("red")
enemy.penup()
enemy.speed(0)
enemy.goto(random.randint(-230, 230), random.randint(100, 250))
enemies.append(enemy)
# 游戏 游戏
while True:
for enemy in enemies:
enemy.sety(enemy.ycor() - 2)
if enemy.ycor() < -240:
enemy.goto(random.randint(-230, 230), random.randint(100, 250))
if enemy.distance(player) < 20:
player.goto(0, 0)
player.write("Game Over", align="center", font=("Arial", 24, "normal"))
break
win.mainloop()
The above code creates a window and draws a player (displayed in the shape of a turtle). Players can move through the left and right arrow keys of the keyboard.At the same time, the enemy is also created (displayed in a circular), and the enemy will move from the top, and when the enemy collides with the player, the game ends and displays the word "Game Over" in the center of the window.
Some common methods and functions of the `TURTLE` class library are used in the code, such as` turtle.screen () `to create a window,` turtle.turtle () `is used to create a graphical object,` penup () `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` uses it withIn the case of raising the strokes of the graphic object, the `Goto (x, y)` is used to move the graphic object to the specified position, and so on.
By understanding the above code and related configuration, you can develop simple games based on the `Turtle` class library.According to specific needs, you can further expand and optimize the code to add more game elements and functions.