pip install cocos2d python import cocos class GameWindow(cocos.window.Window): def __init__(self): super().__init__() if __name__ == "__main__": cocos.director.director.init() game_window = GameWindow() cocos.director.director.run(cocos.scene.Scene(game_window)) python import cocos class GameWindow(cocos.window.Window): def __init__(self): super().__init__() sprite = cocos.sprite.Sprite("sprite.png") sprite.position = 320, 240 self.add(sprite) if __name__ == "__main__": cocos.director.director.init() game_window = GameWindow() cocos.director.director.run(cocos.scene.Scene(game_window)) python import cocos class GameWindow(cocos.window.Window): def __init__(self): super().__init__() self.schedule(self.update) def update(self, dt): if __name__ == "__main__": cocos.director.director.init() game_window = GameWindow() cocos.director.director.run(cocos.scene.Scene(game_window)) python import cocos class GameWindow(cocos.window.Window): def __init__(self): super().__init__() self.is_event_handler = True def on_mouse_press(self, x, y, button, modifiers): if __name__ == "__main__": cocos.director.director.init() game_window = GameWindow() cocos.director.director.run(cocos.scene.Scene(game_window))


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